(function ( $ ) {                  // Compliant with jquery.noConflict()$.fn.jMyCarousel = function(o) {       o = $.extend({        btnPrev: null,			// previous button customization        btnNext: null,			// next button customization        mouseWheel: true,		// shall the carousel handle the mousewheel event to animate ?        auto: true,			// shall the carousel start automatically        speed: 1000,				// speed in ms of the animation.        easing: 'linear',		// linear animation.        vertical: false,		// set the carousel in a vertical mode        circular: true,			// run in circular mode. Means : images never reach the end.        visible: '3',			// size of the carousel on the screen. Can be in percent '100%', in pixels '100px', or in images '3' (for 3 images)        start: 0,				// position in pixels that the carousel shall start at        scroll: 1,                step: 50,				// value in pixels, or "default"        eltByElt: false,		// if activated, the carousel will move image by image, not more, not less.        evtStart : 'mouseover',	// start event that we want for the animation (click, mouseover, mousedown, etc..)		evtStop : 'mouseout',	// stop event that we want for the animation (blur, mouseout, mouseup, etc..)        beforeStart: null,		// Not used yet        afterEnd: null			// Not used yet    }, o || {});    return this.each(function() {                           // Returns the element collection. Chainable.           var running = false, animCss=o.vertical?"top":"left", sizeCss=o.vertical?"height":"width";        var div = $(this), ul = $("ul", div), tLi = $("li", ul), tl = tLi.size(), v = o.visible;        var mousewheelN = 0; // will help for the mousewheel effect (to count how many steps we have to walk ahead)		var defaultBtn = (o.btnNext === null && o.btnPrev === null) ? true : false;		var cssU = (v.toString().indexOf("%") != -1 ? '%' : (v.toString().indexOf("px") != -1) ? 'px' : 'el');		var direction = null; // used to keep in memory in which direction the animation is moving                // circular mode management        // we add at the end and at the beginning some fake images to make the circular effect more linear, so it never breaks        // It is still possible to improve the memory management by adding exactly the number of images requested.        if(o.circular) {			var imgSet = tLi.clone();            ul.prepend(imgSet).append(imgSet.clone());        }                   		var li = $("li", ul);								// list               div.css("visibility", "visible");        li.css("overflow", "hidden")                        // If the list item size is bigger than required            .css("float", o.vertical ? "none" : "left")     // Horizontal list            .children().css("overflow", "hidden");          // If the item within li overflows its size, hide'em        if(!o.vertical){ li.css("display", "inline"); }		// IE double margin bug - rooo..        if(li.children().get(0).tagName.toLowerCase() == 'a' && !o.vertical){        	li.children().css('float','left');        }        if(o.vertical && jQuery.browser.msie){				// Hack IE (again..) / purpose is to cancel the white space below the image when the carousel is in vertical mode        													// The issue comes up when li is not in float:left. so we put it in float:left and adjust the size        	li.css('line-height', '4px').children().css('margin-bottom', '-4px');        }                ul.css("margin", "0")                               // Browsers apply default margin             .css("padding", "0")                            // and padding. It is reset here.            .css("position", "relative")                    // IE BUG - width as min-width            .css("list-style-type", "none")                 // We dont need any icons representing each list item.            .css("z-index", "1");                           // IE doesnt respect width. So z-index smaller than div        div.css("overflow", "hidden")                       // Overflows - works in FF            .css("position", "relative")                    // position relative and z-index for IE            .css("z-index", "2")                            // more than ul so that div displays on top of ul            .css("left", "0px");                            // after creating carousel show it on screen                var liSize = o.vertical ? height(li) : width(li);   // Full li size(incl margin)-Used for animation        var liSizeV = o.vertical ? elHeight(li) : height(li);	// size of the main layer, in its side                  var curr = o.start;   								// Current position in pixels          var nbAllElts = li.size();							// Total number of items          var ulSize = liSize * nbAllElts;                   	// size of full ul(total length, not just for the visible items)        var nbElts = tl;									// number of elements (only visible items)        var eltsSize = nbElts * liSize;						// size of the visible elements only        var allEltsSize = nbAllElts * liSize;				// Total size of the elements        //var jmcSize = jmcSize();							// Size of the carousel        var step = o.step == 'default' ? liSize : o.step;	// step size                //debug("liSize=" + liSize + "; liSizeV=" + liSizeV + "; curr=" + curr + "; visible : " + liSize * v); // debug  		o.btnPrev = defaultBtn ? $('<input type="button" class="' + (o.vertical ? 'up' : 'prev') + '" />') : $(o.btnPrev);  		o.btnNext = defaultBtn ? $('<input type="button" class="' + (o.vertical ? 'down' : 'next') + '" />') : $(o.btnNext);        var prev = o.btnPrev;        var next = o.btnNext;                /******* Buttons **********/        if(defaultBtn && o.auto !== true){ 					//Add buttons when necessary (In default mode and not auto)	        prev.css({'opacity':'0.6'});	        next.css({'opacity' :'0.6'});	        div.prepend(prev);	        div.prepend(next);	        o.btnPrev = prev;	        o.btnNext = next;        }                // Element by element management (eltBYElt = true)        if(o.eltByElt){         	step = liSize;									// the step size is necessarily the size of the element        	if(o.start % liSize !== 0){						// If a start position was given and was not exactly positionned between 2 images        		var imgStart = parseInt(o.start / liSize);	// we adjust it        		curr = o.start = (imgStart * liSize);		// we set the starting position at a fixed point, between 2 images.        	}        }                // Adjust the start position in case of circular mode        if(o.circular){        	o.start += (liSize * tl);  						// The start position is one carousel length ahead due to the optical effect        	curr += (liSize * tl);							// used for the animation        }                // Calculates the size of the main div according to the given size (can be in percent, in value or in pixels)        var divSize, cssSize, cssUnity;        if(cssU == '%'){									// in percent         	divSize = 0;									// We don't have the value in pixels unless we set the percent value first. So 0, and will catch it later        	cssSize = parseInt(v);         		cssUnity = "%";        }        else if(cssU == 'px'){									// in pixels        	divSize = parseInt(v);        	cssSize = parseInt(v);        	cssUnity = "px";        }        else{													// in elements (number of elements to display)        	divSize = liSize * parseInt(v);         	cssSize = liSize * parseInt(v);        	cssUnity = "px";        }                      								  		// Adjust the carousel size with the correct values        //li.css("width", imgSize(li, 'width'))              	// inner li width. this is the box model width          //.css("height", imgSize(li), 'height');           	// inner li height. this is the box model height        ul.css(sizeCss, ulSize + "px")                       	// Width of the UL is the full length for all the images            .css(animCss, -(o.start));                  	 	// Set the starting item        div.css(sizeCss, cssSize + cssUnity);                	// Width of the DIV. length of visible images        if(o.vertical && cssUnity == '%'){						// Bugfix - % in vertical mode are badly handled by the browsers        	var pxsize = ((liSize * nbElts) * (parseInt(v) / 100));        	div.css(sizeCss,  pxsize + 'px');					// The height of the carousel is based on the visible elements size        }        		if(divSize === 0){										// We didn't have the size in pixels in case of % size. Catch up !			divSize = div.width();								// The size is simply the calculated size in pixels		}				// Adjust the height of the carousel (width in vertical mode)		if(o.vertical){											// vertical mode		    div.css("width" , liSizeV + 'px');		    ul.css("width", liSizeV + 'px');		    li.css('margin-bottom', (parseInt(li.css('margin-bottom')) * 2) + 'px');	// bypass the "margin collapsing" effect by multiplying the margin-bottom by 2 		    li.eq(li.size() - 1).css('margin-bottom', li.css('margin-top'));			// Last element has to be the right margin since no margin collapse there		}else{													// horizontal mode			div.css('height', liSizeV + 'px');			ul.css('height', liSizeV + 'px');			}										// Calculate the number of visible elements inside (in case of size in percent)									if(cssU == '%'){			v = divSize / li.width();									if(v % 1 !== 0){ v +=1; }			v = parseInt(v);		}				var divVSize = div.height();													// div height				////////////////////////		// Buttons management //		////////////////////////		if(defaultBtn){			next.css({'z-index':100, 'position':'absolute'});	        prev.css({'z-index':100, 'position':'absolute'});			//Positionate the arrows and adjust the arrow images			if(o.vertical){	        	prev.css({'width': prev.width(), 'height' : prev.height(), 'top' : '0px', 'left': parseInt(liSizeV / 2) - parseInt(prev.width() / 2) + 'px'});	        	next.css({'width': prev.width(), 'height' : prev.height(), 'top' : (divVSize - prev.height()) + 'px', 'left' : parseInt(liSizeV / 2) - parseInt(prev.width() / 2) + 'px'});	        		        }	        else{	        	prev.css({'left':'0px', 'top': parseInt(liSizeV / 2) - parseInt(prev.height() / 2) + 'px'});	        	next.css({'right':'0px', 'top': parseInt(liSizeV / 2) - parseInt(prev.height() / 2) + 'px'});	        }		}		// Bind the events with the "previous" button        if(o.btnPrev){                        $(o.btnPrev).bind(o.evtStart, function() {                if(defaultBtn){ o.btnPrev.css('opacity',0.9); }                running = true;                direction = 'backward';                return backward();             });                        $(o.btnPrev).bind(o.evtStop, function() {            	if(defaultBtn){ o.btnPrev.css('opacity',0.6); }            	running = false;             	direction = null;                return stop();             });        }                        // Bind the events with the "next" button        if(o.btnNext){			$(o.btnNext).bind(o.evtStart, function() {				if(defaultBtn){ o.btnNext.css('opacity',0.9); }				running = true;				 direction = 'forward';                return forward();             });			$(o.btnNext).bind(o.evtStop,function() {				if(defaultBtn){ o.btnNext.css('opacity',0.6); }				running = false;				direction = null;                return stop();             });        }               // auto scroll management (auto = true). => launch the animation	   if(o.auto === true){	   	 running = true;		   	 forward();		   }				// Mousewheel management	        if(o.mouseWheel && div.mousewheel){            div.mousewheel(function(e, d) {                 if(!o.circular && (d > 0 ? (curr + divSize < ulSize) : (curr > 0)) || o.circular){ //prevents the mouse events to occur in case of circular mode	                mousewheelN += 1; 				//one more step to do, store it.	                if(running === false){	                	if(d > 0){ forward(step, true); }	                	else { backward(step, true); }	                	running = true;	                }                }            });        }				/**		 * Animate the track by moving it forward according to the step size and the speed		 * @param stepsize, the size of the step (optional)		 * @param once, shall the animation continue endlessly until we set running to false ? (optional)		 */        function forward(stepsize, once){    		var s = (stepsize ? stepsize : step);			if(running === true && direction === "backward"){ return; }			    		//If not circular, no need to animate endlessly    		if(!o.circular){    			//will the next step overtake the last  image ?    			if(curr + s + (o.vertical ? divVSize : divSize) > eltsSize){    				s = eltsSize - (curr + (o.vertical ? divVSize : divSize));    			}    		}    		    		ul.animate(                animCss == "left" ? { left: -(curr + s) } : { top: -(curr + s) } , o.speed, o.easing,                function() {                	curr += s; //Add step size                	//Calculate whether we cross the limit,                	//if so, put the carousel one time backward                	if(o.circular){	                	if(curr + (o.vertical ? divVSize : divSize) + liSize >= allEltsSize){	                    	ul.css(o.vertical ? 'top' : 'left', -curr + eltsSize);	                    	curr -= eltsSize;	                    }                	}    				                    if(!once && running){                    	 forward();                    }                    else if(once){                    	if(--mousewheelN > 0){                    		this.forward(step, true);                    	}                    	else{                    		 running = false;                    		 direction = null;                    	}                    }                }            );        }                /**         * Animate the track by moving it backward according to the step size and the speed         * @param stepsize, the size of the step (optional)		 * @param once, shall the animation continue endlessly until we set running to false ? (optional)         */        function backward(stepsize, once){    		var s = (stepsize ? stepsize : step);    		    		if(running === true && direction === "forward"){ return; }     		    		//If not circular, no need to animate endlessly    		if(!o.circular){    			//will the next step overtake the first image ?    			if(curr - s  < 0){    				 s = curr - 0;    			}    		}    		    		ul.animate(                animCss == "left" ? { left: -(curr - s) } : { top: -(curr - s) } , o.speed, o.easing,                function() {                	curr -= s;                	//Calculate if we cross the limit,                	//if so, put the carousel one time backward                    if(o.circular){	                	if(curr <= liSize){	                    	ul.css(o.vertical ? 'top' : 'left', -(curr + eltsSize));	                    	curr += eltsSize;	                    }                    }                    					if(!once  && running){						backward();					}					else if(once){	                	if(--mousewheelN > 0){	                		backward(step, true);	                	}	                	else{	                		 running = false;	                		 direction = null;	                	}                	}                }            );        }         /**          * Stops the animation          * Basically, tells the animation not to continue          */        function stop(){        	if(!o.eltByElt){ 	//If we don't move elements by elements, then we can stop immediately        		ul.stop(); 		// stop the animation straight        		curr = 0 - parseInt(ul.css(animCss));	// We stopped suddenly, so the curr variable is not refreshed. We refresh it with the true value        	}        	running = false; 	// default value and in case we proceed element by element (eltByElt = true)        	direction = null;        }                /**         * Return the size of the carousel, everything included (height or length depending on o.vertical)         */        /*function jmcSize(){        	var img = $('ul li img', div);        	var sizeLi = (o.vertical ? img.width() : img.height());        	var elt = img;        	while(elt.parent().get(0).tagName.toLowerCase() != 'div'){        		sizeLi += (o.vertical ? (parseInt(elt.css('marginLeft')) + parseInt(elt.css('marginRight')) + parseInt(elt.css('paddingRight')) + parseInt(elt.css('paddingLeft'))) : (parseInt(elt.css('marginTop')) + parseInt(elt.css('marginBottom')) + parseInt(elt.css('paddingTop')) + parseInt(elt.css('paddingBottom'))));        		elt = elt.parent();        	}         	return sizeLi;        }*/                /**         * Calculate and return the size of the image in the element         * @param el, the element         * @param dimension, 'width' or 'height'.         * @return the requested size in pixels.         */        function imgSize(el, dimension){			if(dimension == 'width'){				return el.find('img').width();			}			else {				return el.find('img').height();			}		}				/**		 * Size of an element li with its margin calculated from scratch (without any call to width except for the image size)		 * usefull in case of vertical carousel, when the size of each element is 100%.		 * @param el, the element		 * @return the size of the element in pixels		 */		function elHeight(el){			var elImg = el.find('img');			if(o.vertical){		    	return parseInt(el.css('margin-left')) + parseInt(el.css('margin-right')) + parseInt(elImg.width()) + parseInt(el.css('border-left-width')) + parseInt(el.css('border-right-width')) + parseInt(el.css('padding-right')) + parseInt(el.css('padding-left'));			}				else{				return parseInt(el.css('margin-top')) + parseInt(el.css('margin-bottom')) + parseInt(elImg.width()) + parseInt(el.css('border-top-height')) + parseInt(el.css('border-bottom-height')) + parseInt(el.css('padding-top')) + parseInt(el.css('padding-bottom'));			}		}                function debug(html){        	$('#debug').html($('#debug').html() + html + "<br/>");        }             });};function css(el, prop) {    return parseInt($.css(el[0], prop)) || 0;}function width(el) {    	return el[0].offsetWidth + css(el, 'marginLeft') + css(el, 'marginRight');}function height(el) {    return el[0].offsetHeight + css(el, 'marginTop') + css(el, 'marginBottom');}})(jQuery);
